International Computer Games Association Journal
September 2004
pp. 189-193
THE 8th
ANNUAL ACBL’S WORLD COMPUTER COMPUTER-BRIDGE CHAMPIONSHIP
New
York City, New York, USA
July
13-17, 2004
Alvin Levy[1]
The
American Contract Bridge League’s (ACBL) 8th annual World Computer-Bridge
Championship was held in New York City in conjunction with the ACBL’s summer
North American Bridge Championships (NABC).
Eight of the best bridge-playing software programs, or robots, competed
for the title of 2004 computer-bridge world champion.
History
The
ACBL inaugurated an annual computer-bridge championship in 1997 as a way of
encouraging computer-bridge software developers to accelerate their robots’
development to expert class. Since
then progress has accelerated and the top robots have advanced significantly to
the level of strong club player.
This
championship has been held every year at an important human international bridge
event, with me as the organizer. The
preceding seven championships were held three times at ACBL NABCs, three times
at World Bridge Federation (WBF) World Championships and last year at the
European Bridge League’s (EBL) first European Open Championship. When hosting this championship, the ACBL, WBF and EBL have
given both financial and organizational support.
For a complete history and details of previous championships go to
ny-bridge.com/allevy/computerbridge.
Technical remarks
A bridge “table” consists of a central server, or Table Manager
(TM), and four connecting computers, which “seat” the robots.
The TM distributes the four hands of each board to the robots.
Play proceeds automatically with the TM receiving and passing information
to the robots and recording the play. This
year P4 2.4 GHz/512 MB PCs were used, running under Windows XP. The speed of play was set at 2 minutes per pair per deal,
approximately half that of human play.
Without getting into
the details, most of the robots are programmed with a combination of
knowledge-based AI, or sets of rules, and search-based AI, or simulations.
Preparation
This is very much a group effort between the organizer, the
computer-bridge software developers and the ACBL. The Conditions of Contest are set by an administrative
committee with input from the software developers and bridge experts.
It is important that the developers understand the opponent
robots’ methods in advance of the competition so that they can prepare
defenses. In human play advance
notice, with unusual systems not allowed, are not necessary. However, in computer-bridge play the developers need time to program
defenses and store information about the opponent robots’ methods.
Contestants are required to submit a Convention Card (CC) one month
before the competition. This is in
the form of a spreadsheet, with over 100 questions. Once the CCs are published contestants ask each other
(through email) even more detailed questions about their methods and
conventions. Since this information
is stored in the robots’ memories before the competition begins, few alerts are necessary during play.
In the few instances where alerts are required the pertinent information
is input into memory and play continues.
Play format
The competition is in the form of team matches, with a team’s
robots seated N-S at one table and E-W at the other table.
A match, or part of a match such as a 16-board set, is played
sequentially, first at one table (closed room) and then at the other table.
The
five-day event starts with a 24-board round-robin with the top four robots
advancing to a 64-board knockout (KO) semifinal with carryover.
The round-robin is scored on an international 30-VP scale, where the
winning side receives a maximum of 25 VPs for a 52 or more IMP victory.
To earn a carryover in a KO match, a “team” must both win its
head-to-head round-robin match against its KO opponent and end higher in the
overall standings. The carryover is
the lesser of these two VP differences.
The
competition
The round-robin ended with Bridge
Baron topping all competitors with 147 VPs.
The other three teams advancing to the semifinals were Wbridge5, closely
behind with 145 VPs, Jack, with 138 VPs and Micro Bridge with 131 VPs.
The
robots, their developers and the final round-robin standing are shown in Table
1. Table 2 shows the IMP/VP results
of each round-robin match and the round that each match was played.
Table
1. Robots, developers and
round-robin standing
|
Robot |
Developers |
Country |
VPs |
|
Bridge Baron |
Stephen Smith, George Yanakiev, Jason
Rosenfeld and Tom Throop |
USA |
147 |
|
Wbridge5 |
Yves Costel |
France |
145 |
|
Jack |
Hans Kuijf, Wim Heemskerk and Martin
Pattenier |
The Netherlands |
138 |
|
Micro Bridge |
Tomio and Yumiko Uchida |
Japan |
131 |
|
Q-Plus Bridge |
Hans Leber |
Germany |
108 |
|
Blue Chip Bridge |
Ian Trackman and Mike Whittaker |
UK |
63 |
|
Meadowlark Bridge |
Rodney Ludwig |
USA |
37 |
|
Sabrina |
Pierre Cormault and Gérard Joyez |
France |
3 |
Table 2. Round-robin match results
|
|
Jack |
Bridge Baron |
Wbridge5 |
Micro Bridge |
Q-Plus Bridge |
Blue Chip Bridge |
Meadowlark
Bridge |
Sabrina |
position VPs |
|
Jack IMPs Round VPs |
|
72-15 1 25-5 |
47-53 2 14-16 |
27-58 3 9-21 |
44-45 4 15-15 |
74-6 5 25-3 |
152-1 6 25-0 |
124-8 7 25-0 |
3 138 |
|
Bridge Baron |
15-72 1 5-25 |
|
62-36 3 20-10 |
56-21 4 22-8 |
81-19 5 25-4 |
95-35 6 25-4 |
114-33 7 25-1 |
121-12 2 25-0 |
1 147 |
|
Wbridge5 |
53-47 2 16-14 |
36-62 3 10-20 |
|
60-31 5 20-10 |
80-30 6 24-6 |
94-6 7 25-0 |
102-10 1 25-0 |
151-5 4 25-0 |
2 145 |
|
Micro Bridge |
58-27 3 21-9 |
21-56 4 8-22 |
31-60 5 10-20 |
|
77-40 7 22-8 |
70-44 1 20-10 |
136-2 2 25-0 |
141-1 6 25-0 |
4 131 |
|
Q-Plus Bridge |
45-44 4 15-15 |
19-81 5 4-25 |
30-80 6 6-24 |
40-77 7 8-22 |
|
101-22 2 25-2 |
152-18 3 25-0 |
184-4 1 25-0 |
5 108 |
|
Blue Chip Bridge |
6-74 5 3-25 |
35-95 6 4-25 |
6-94 7 0-25 |
44-70 1 10-20 |
22-101 2 2-25 |
|
55-31 4 19-11 |
97-32 3 25-3 |
6 63 |
|
Meadowlark Bridge |
1-152 6 0-25 |
33-114 7 1-25 |
10-102 1 0-25 |
2-136 2 0-25 |
18-152 3 0-25 |
31-55 4 11-19 |
|
112-19 5 25-0 |
7 37 |
|
Sabrina |
8-124 7 0-25 |
12-121 2 0-25 |
5-151 4 0-25 |
1-141 6 0-25 |
4-184 1 0-25 |
32-92 3 3-25 |
19-112 5 0-25 |
|
8 3 |
Even though Q-Plus Bridge did not make the semifinals, it demonstrated
fine play on this deal. This hand
occurred in the fourth round against Jack.
26 IMPs were at stake; 13 IMPs to Q-Plus Bridge if it makes its 6© contract and 13 IMPs to Jack if it fails. Note: In every set of
boards throughout the championship there were demonstrations of expert play and
poor play. The hands shown in this
report demonstrate some of the expert play.
|
|||||||||||||||||||||||||
|
|
West |
North |
East |
South |
|
||||||||||||||||||||
|
|
Q-Plus |
Jack |
Q-Plus |
Jack |
|
||||||||||||||||||||
|
|
1§ |
Pass |
1© |
1ª |
|
||||||||||||||||||||
|
|
2ª |
Pass |
4ª |
Pass |
|
||||||||||||||||||||
|
|
5§ |
Pass |
6© |
All Pass |
|
||||||||||||||||||||
With the spade bid by South,
West’s hand became bigger, and the Q-Plus Bridge robots bid to an overly
aggressive heart slam. South led a
low spade. Declarer finessed, drew
trumps, eliminated diamonds and spades, cashed the §A and led a low club. The
defense was helpless and Q-Plus Bridge scored +1430.
Semifinals
In the semifinals, round-robin first
place finisher, Bridge Baron, had a 14 IMP carryover against fourth place
finisher, Micro Bridge, and second place finisher, Wbridge5, had a 2 IMP
carryover against third place finisher, Jack.
The last time Jack played Wbridge5 in the
championship KO stage was the 2002 finals.
That final was the closest KO final in computer-bridge history with Jack
winning by 1 IMP. This year Jack
continued its winning ways, this time defeating Wbridge5 more comfortably,
157-118. In the other semifinal
match Bridge Baron defeated Micro Bridge 166-126.
Semifinals
|
Carryover
|
1-16 |
17-32 |
33-48 |
49-64 |
Total
IMPs |
|
Bridge Baron, USA |